New releases for September 2010
Posted on 01/09 15:41
Sorry again. I'm going to catch up the last few months here.
Ascension. is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, and John Fiorillo, we’ve spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.
The game takes place in Vigil, a prosperous world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen One, when it was decided that none of the gods should be able to interfere. But now, thanks to the efforts dark-souled Cultists, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. Your job, as a hero of Vigil, is to take your small, ragtag band of Apprentices and Militia, and gather an army powerful enough to lead you to your destiny as the Godslayer, and in doing so, slay Samael once and for all.
Luckily for you, the breakdown of the Great Seal has also allowed followers of the other four gods to cross over to Vigil and aid you in your battle. Each god’s faction offers different paths to victory, and different philosophies.

Castle Ravenloft is a fast-paced, cooperative dungeon crawler. Each player chooses a character from among five provided. The players then pick an adventure, which outlines the goals, special rules, set up, and so forth, for that game. For example, one adventure might have the characters venturing into the crypts beneath Castle Ravenloft in search of a lost holy symbol.
Play starts with the characters arranged on a single dungeon tile. As the players take turns they move deeper into the dungeon, adding 4 square by 4 square tiles to expand it, and draw cards from the encounter deck to spawn monsters, traps, and other events. The adventure also dictates when certain events activate. For instance, in an adventure that requires you to find a lost treasure and remove it from the dungeon, you might place the item’s token on the list tile played and a number of extra monsters blocking the exit after playing a set number of tiles.

Battles of Westeros! Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle.
In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin’s A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock’s endless supply of gold.

Defenders of the Realm is a new co-operative game! Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes! Will you answer the King's call? Designed by Richard Launius (Arkham Horror) and legendary fantasy artist, Larry Elmore. In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King's Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!

The latest title in the Axis and Allies franchise has arrived. Axis & Allies Europe 1940! With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. Axis & Allies: Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A&A Anniversary Edition. France appears for the first time in Axis & Allies and will represent a new playable ally! Italy will be included as a second Axis power along with Germany. The UK, USSR and the US find themselves vulnerable at this early and uncertain point of the war. Two new combat units that debuted in Axis & Allies: Pacific 1940, Tactical Bombers and Mechanized Infantry, will also appear in this game.
Axis & Allies: Europe 1940 will feature an oversized board that measures 35" wide by 32" high. With over 550 combat units, deluxe game components and local storage boxes, this game will raise the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, and convoy disruption will add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to play together with Axis & Allies: Pacific 1940. Together these two games will create the greatest Axis & Allies experience to date, with a combined board measuring 5' wide by 32" high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.

DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of brave (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair...
In DungeonQuest, Players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragon Lord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...

Gather your sunglasses, snowshoes and mosquito spray - it's time to travel to new destinations with the 10 Days Series - the Americas!
Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean — touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey!

Catan Histories: Settlers of America Trails to Rails The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.
While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!
Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.

Voltron! The evil Drule Empire threatens to enslave the entire galaxy. Against this evil stands the Galaxy Alliance, led by the legendary Voltron, Defender of the Universe! Now in the darkness of space, the fate of untold galaxies is about to be decided. Which side will you choose?
Take control of the mighty Voltron and the Galaxy Alliance or Lo-Tron of the fiendish Drule Empire as you wage battle across the unforgiving reaches of space. Launch searing energy blasts, smash your opponent into rogue asteriods, and form blazing sword as you unleash the awesome power of two of the universe's mightiest beings to achieve total victory!
Ascension. is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, and John Fiorillo, we’ve spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.
The game takes place in Vigil, a prosperous world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen One, when it was decided that none of the gods should be able to interfere. But now, thanks to the efforts dark-souled Cultists, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. Your job, as a hero of Vigil, is to take your small, ragtag band of Apprentices and Militia, and gather an army powerful enough to lead you to your destiny as the Godslayer, and in doing so, slay Samael once and for all.
Luckily for you, the breakdown of the Great Seal has also allowed followers of the other four gods to cross over to Vigil and aid you in your battle. Each god’s faction offers different paths to victory, and different philosophies.
Castle Ravenloft is a fast-paced, cooperative dungeon crawler. Each player chooses a character from among five provided. The players then pick an adventure, which outlines the goals, special rules, set up, and so forth, for that game. For example, one adventure might have the characters venturing into the crypts beneath Castle Ravenloft in search of a lost holy symbol.
Play starts with the characters arranged on a single dungeon tile. As the players take turns they move deeper into the dungeon, adding 4 square by 4 square tiles to expand it, and draw cards from the encounter deck to spawn monsters, traps, and other events. The adventure also dictates when certain events activate. For instance, in an adventure that requires you to find a lost treasure and remove it from the dungeon, you might place the item’s token on the list tile played and a number of extra monsters blocking the exit after playing a set number of tiles.
Battles of Westeros! Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle.
In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin’s A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock’s endless supply of gold.
Defenders of the Realm is a new co-operative game! Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes! Will you answer the King's call? Designed by Richard Launius (Arkham Horror) and legendary fantasy artist, Larry Elmore. In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King's Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!
The latest title in the Axis and Allies franchise has arrived. Axis & Allies Europe 1940! With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. Axis & Allies: Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A&A Anniversary Edition. France appears for the first time in Axis & Allies and will represent a new playable ally! Italy will be included as a second Axis power along with Germany. The UK, USSR and the US find themselves vulnerable at this early and uncertain point of the war. Two new combat units that debuted in Axis & Allies: Pacific 1940, Tactical Bombers and Mechanized Infantry, will also appear in this game.
Axis & Allies: Europe 1940 will feature an oversized board that measures 35" wide by 32" high. With over 550 combat units, deluxe game components and local storage boxes, this game will raise the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, and convoy disruption will add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to play together with Axis & Allies: Pacific 1940. Together these two games will create the greatest Axis & Allies experience to date, with a combined board measuring 5' wide by 32" high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.
DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of brave (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair...
In DungeonQuest, Players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragon Lord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...
Gather your sunglasses, snowshoes and mosquito spray - it's time to travel to new destinations with the 10 Days Series - the Americas!
Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean — touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey!
Catan Histories: Settlers of America Trails to Rails The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.
While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!
Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.
Voltron! The evil Drule Empire threatens to enslave the entire galaxy. Against this evil stands the Galaxy Alliance, led by the legendary Voltron, Defender of the Universe! Now in the darkness of space, the fate of untold galaxies is about to be decided. Which side will you choose?
Take control of the mighty Voltron and the Galaxy Alliance or Lo-Tron of the fiendish Drule Empire as you wage battle across the unforgiving reaches of space. Launch searing energy blasts, smash your opponent into rogue asteriods, and form blazing sword as you unleash the awesome power of two of the universe's mightiest beings to achieve total victory!
New releases for the Week of March 5th 2010
Posted on 06/03 14:17
New Releases for February 2010
Posted on 25/02 14:00
New Releases for January 2010
Posted on 28/01 13:23
Sorry, I let the blog slide due to being busy. I promise to try to keep it up to date better.
2nd edition of WarMachine is here! In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction. WARMACHINE Prime: Mk II is the core rulebook for the second edition of the award-winning tabletop wargame WARMACHINE. The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.
Fresh from Germany via Fantasy Flight Games comes Planet Steam!Welcome dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam" The core of the planet consists of a 6500 degrees Celsius hot source containing different resources, including water. It has taken over 100 years to complete the first block of 42 shafts from the surface to the core. But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors we can harvest other resources like energy, ore and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is -like on earth- always on short supply on Planet Steam. To help you in your endeavours the IPF has placed several specialists at your command. But getting the specialist that you require may not be easy. In the end the player who has, through tactics or trading, the most Credits will win the game.
RoboRally is back! Time to enjoy a little fun at the factory's expense! With the other computers, program factory robots and pit them against each other in frantic, destructive races across the factory floors. Be the first to touch the flags, in order, and you win it all: the honor, the glory, the grudging respect of the other computers. But first you have to get your robot past obstacles like gaping pits, industrial lasers, moving conveyor belts and, of course, the other robots!
Axis & Allies celebrates 25 years of strategy war gaming with the release of a deluxe theater-level game in December 2009. Axis & Allies Pacific 1940, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Two new combat units will debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, will debut as a new playable ally. China will field more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.
In this tactical survival game, one player controls the human group that explores the infernal underground and confronts a steady-stream troglodyte’s army, and your opponent plays the demon group who tries to stop them.
In this game you will find high quality materials with pre-painted figurines, combined with easy to learn rules that allow you to set the game up quickly. This game takes some of the best features of Euro board games mechanisms, (character skill management) as well as American (random combat resolution). Be ready to make Claustrophobia you’re next favorite head-to-head board game.
A race where anything goes and with room for only one on the podium. Break-neck speed and road-rage are not only encouraged, they are required! The only ways to finish Rush N’ Crush are as the winner, or as one of many losers. The first driver across the finish line wins, the rest clearly haven’t got what it takes to be on the Rush N’ Crush track. Though before its over some may definitely be left on the track.
In the style of H.P. Lovecraft comes Witch of Salem, you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss.
In this game you will find high quality materials with pre-painted figurines, combined with easy to learn rules that allow you to set the game up quickly. This game takes some of the best features of Euro board games mechanisms, (character skill management) as well as American (random combat resolution). Be ready to make Claustrophobia you’re next favorite head-to-head board game.
New releases for the week of October 18th 2009
Posted on 22/10 18:25
Some really cool title have come in recently!
Dominion Seaside! The second expansion to the smash hit card game Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.
Suspended just above a lake of seething magma, this flame-scorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.
Carcassonne Wheel of Fortune. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. This game is very similar to the original Carcassonne, but it adds the wheel of fortune, which gives players new options and adds fun to the game. It is a stand-alone game, not an expansion.
The Adventurers and the Temple of Chac is a new and exciting board game unlike any you’ve played before. From AEG and Dust Games, The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize. Featuring beautiful miniatures and exciting pieces to construct the traps of the temple, The Adventurers is one adventure you won’t want to miss!
Discover, explore, and settle Catan anywhere and anytime!...even solo! The Catan Dice Game™ is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master Catan!